Atari 130XE Machine Language for the Absolute Beginner
First published in 1985, this user-friendly guide to coding machine language on the Atari 130XE helped many owners of the much-loved home computer achieve programming feats well beyond the limits of BASIC. Based on the MOS Technology 6502 CPU running at 1.79 MHz, the 130XE was one of Atari’s famed 8-bit range – in fact the first home computer series to be designed with custom co-processor chips.
30 Programs for the Sinclair ZX80
The ZX80 home computer was launched in 1980 by the then still-to-be-knighted home computer mogul Clive Sinclair. Available in kit form at £79.99 for the aspiring hobbyist or pre-built at a price of £99.99 the ground-breaking machine offered home computing for the kind of money an average family could afford. The inventor’s company would grow to become Sinclair Research and release even more powerful machines such as the ZX81, QL and (at the time) the UK’s best-selling computer, the ZX Spectrum.
This book – originally published by Melbourne House – contains thirty programs for the reader to run on their ZX80, after spending time carefully typing them in! The programs were designed to introduce the user to various capabilities offered by the ZX80 and its generous 1KB of memory.
Vic 20 Exposed
First published in 1983, this user-friendly guide to the VIC 20 helped many owners of the much-loved home computer understand their machine to a whole new level. Considered now to have been well ahead of its time, the VIC 20 was the first computer ever to sell one million units and still has a dedicated fanbase.
The Sam Coupe User's Guide
The SAM Coupé was an 8-bit British home computer first released in late 1989. Designed to offer backwards compatibility with the ZX Spectrum, it was marketed as a logical upgrade for owners of the much-loved range of Sinclair machines. Originally manufactured by Miles Gordon Technology, the SAM Coupé promised a great deal. Sadly, however, it was not a financial success due to a lack of commercial software and tough competition from the faster 16-bit processors of its rivals.
This 30th Anniversary Edition User’s Guide features a new foreword from Mel Croucher, the original author. The manual is Illustrated throughout by Robin Evans, his memorable creation Sam the Robot always on hand to help users get the most out of their wonder machine.
Mastering the Commodore 64
First published in 1983, this user-friendly guide to the Commodore 64 helped many owners of the much-loved home computer understand their machine to a whole new level. The details within the book enabled users to go further than the confines of programming purely in BASIC and is still a highly useful guide for those interested in retro gaming on the classic machine.
Commodore 64 Exposed
Originally published by Melbourne House in 1983, this outstanding reference work on Commodore 64 programming found its home on many programmers’ shelves back in the heyday of the home microcomputer.
Spectrum Machine Language for the Absolute Beginner
First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum.
Jupiter Ace Forth Programming
Launched at the peak of the legendary 1980s microcomputer rivalry, the Jupiter ACE was the most intriguing machine of them all, marketed by Jupiter Cantab. This company was founded by Richard Altwasser and Stephen Vickers – the key hardware and software designers for the legendary Sinclair ZX Spectrum.
This special edition of the manual is an almost exact reproduction of the original that accompanied the Jupiter ACE and is brought to you by the current owners of the ACE brand as a celebration of the 35th anniversary of the launch of the special computer that so many people hold dear.
The original designers wanted the Jupiter ACE to be a programmers’ machine, and although sales were not necessarily stellar, they achieved exactly what they set out to. Now, 35 years on, you can once again learn not only how to code the Jupiter ACE but also the foundations of the still-useful programming language FORTH. Here’s to another 35 years!
Building Blocks for BBC Games
“Building Blocks for BBC Games is the book for all BBC enthusiasts! Using a unique modular method you can create and build exciting, original games and programs.
The ready made building block system has all the procedures you need. Step-by-step you write a BASIC program with the minimum of effort. Then you can expand your programs with even more procedures and innovations into complex and exciting routines.
Follow the projects set out, or create whatever games you can imagine.
Simply written, easy to follow, with BBC Building Blocks you will learn more about your micro than you believed possible.”
This is a remastered reproduction of the original Melbourne House book that guided so many fledgling coders back in 1984.
C16 Machine Language for the Absolute Beginner
First published in 1985, this easy-to-follow guide to the Commodore C16 gives users a crash course introduction to programming in machine code, the best way for aspiring game and utility creators to get the most out of their personal computer. Though the C16 was nowhere near as successful as the much-loved Commodore 64, it still gained many fans, particularly in the European market. Powered by the 7501 (or, in some models, 8501) CPU, the selling point of the machine was its cheap price – US$99 at launch – making it a highly affordable option for families at the time.
40 Best Machine Code Routines for the Commodore 64
First published in 1983, this easy-to-follow guide to the Commodore 64 teaches users forty machine code routines for use in their own programs, enabling them to extend their skills well beyond the limits of BASIC. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities.
The programs in the book include everything from graphics routines such as pixel scrollers to memory management and sound production tools. Written by C64 expert Mark Greenshields, this piece of retro computing history helped many aspiring programmers on their way to mastering their craft.
Commodore 16 Games Book
First published in 1984, this book enabled a whole new generation to learn game coding on their Commodore 16 – an unusual and relatively rare machine that had a processor which was faster than that of the famous C64, possessed more efficient screen memory, had a much faster BASIC interpreter… yet came supplied with just a quarter of the memory held by its older brother.
Despite the machine’s lacklustre performance in the US, sales in Europe were strong and the machine retains a large fan base to this day. Popular in Easter bloc countries – particularly Hungary – the machine was the first home computer that many people owned; it therefore retains a significant ‘nostalgia factor’ amongst its userbase.
Dragon 32 Programmer's Reference Guide
First published in 1983, this easy-to-follow guide to the Dragon 32 gives users a complete overview of the acclaimed machine that many considered well ahead of its time. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the success of other 8-bit computers of the day such as the Commodore 64 or the ZX Spectrum. Despite this, the classic machine still retains a dedicated following to this day. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities.